9/12/2023 0 Comments Prodeus cemo![]() ![]() There’s enough variety in each level, as well as a shocking amount of them. Prodeus‘ developers were clearly inspired by 2016’s DOOM‘s level design philosophy, with a crap ton of secrets to unveil while also adding the slight amount of collectibles, which can be traded for even more exclusives weapons in your arsenal, and a handful of simple platforming gauntlets. You can also gather it from downed enemies who were wielding similar weaponry. Ammo can be found easily throughout levels. Thankfully, weapons do reload quickly enough (yes, even shotguns), so you’ll never feel completely at a disadvantage. Just bear in mind that, despite the DOOM-ish influences, as previously mentioned, most weapons do have magazines, so you have to reload every now and then. Hell, even your bare fists can rip a demon in two with ease. I can’t think of a single weapon I didn’t enjoy using. Just like modern DOOM games, they all feature secondary functions, such as explosive shots for the shotgun and a triple bullet burst for the starter pistol. It’s fast-paced, it’s responsive, every single weapon packs one hell of a punch. I didn’t even mind some of its questionable button mapping decisions (reloading with the triangle button felt really odd). Despite featuring an excessive amount of aim assist, considering the fact this is more suited for precise shooters and not an ultraviolent gorefest, I loved its gameplay. When it comes to the gameplay, Prodeus is a lot more reminiscent of DOOM 2016 and DOOM Eternal than any other classic-inspired shooter, and I couldn’t be happier about it. It’s both old and new, resulting in something fresh, something that truly stands out among the crowded retro shooter landscape. ![]() While I did not like its flicker and CRT effects, I did like its retro-infused visuals, which clashed beautifully with some gorgeous modern post-processing effects, such as particles and some really realistic lighting. It even features a handful of retro filter effects to give the illusion of a lower resolution, and lets you decide whether you want to fight against polygonal or sprite-based enemies. As far as presentation, it tries to emulate the look and feel of the first batch of polygonal shooters released in the mid-to-late 90s, such as Duke Nukem 3D and Quake. ![]() Prodeus feels like the best of both worlds. If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.It looks old and new at the same time. “Proteus is beautiful, a beautiful thing. “Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.” 8/10 – The Guardian ![]() It’s such a pleasure knowing it will be the same for so many others.” And that makes Proteus feel very special to me. And that’s an itch only Proteus can scratch.” 8/10 – Edge Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. “In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. ![]()
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